

Part of the appeal of the "RPG" character development in a game of this ilk is freedom of choice in that development, and that's rather lacking here, sadly. This is one of the game's more endearing features, though it may have been better still if the hero could be more freely developed through a wide variety of skills and attributes, as is the case in Warlords Battlecry. As the game progresses, your hero gains experience, collects items and gains abilities, making him all the more powerful as each scenario unfolds.


The human side sees you lead a hero character called Curian as he gathers allies to fight the forces of evil led by Rick Blood. Kingdom Under Fire does have a story, in fact one each for the human and devil sides in the game's two campaigns. That's not to say it's a bad game, but each of the elements - RTS and Action/RPG - are only shadows of the best of breed in their genre. The problem with such claims made for the "Throne of the Ultimate Game" by being a jack-of-all-trades, is that it inevitably leads to a product that dilutes certain aspects because of adding others that wouldn't normally be present. The bold claim made by developers Phantagram for their new game Kingdom Under Fire is that it offers a unique blend of action, RTS and RPG, all wrapped up in one bumper-filled fantasy package.
